Working for the first time with huge environments. 19 hero buildings were modeled for the foreground and 10 more buildings instanced in the background. Almost all textures are procedural and dynamic. The character was done mainly in Marvelous and I added extra detail in Zbrush. All the comp was done in Nuke. Fog and bloom was done using just the zDepth pass. The traffic used a simple MASH particle system. This project took around two months to accomplish.